A vector is a mathematical object used to represent physical quantities that have both a magnitude (size) and a direction. To analyze and perform calculations with vectors, we need a reference framework. The most common framework is the Cartesian coordinate system, which provides a structured way to describe a vector's orientation and length in space.
The Cartesian coordinate system (also known as the rectangular coordinate system) uses perpendicular axes to specify the location of points in space.
Two-Dimensional (2D) System: Two perpendicular axes — the horizontal x-axis and the vertical y-axis — intersect at the origin (0, 0). Any point in this plane is described by an ordered pair (x, y).
Three-Dimensional (3D) System: A third z-axis, perpendicular to both x and y, is added. Any point in space is described by an ordered triple (x, y, z).
A vector A is written as the sum of its components:
In 2D: A=Axi^+Ayj^
In 3D: A=Axi^+Ayj^+Azk^
Where:
Ax,Ay,Az are the scalar magnitudes of the components along the x, y, and z axes.
i^,j^,k^ are unit vectors — vectors of magnitude 1 pointing along the positive x, y, and z axes. They indicate direction only.
If a vector A of magnitude A makes an angle θ with the positive x-axis:
Ax=AcosθAy=Asinθ
Worked Example: A force F of magnitude 10 N acts at 30° above the positive x-axis.
Fx=10cos30°=10×23≈8.66 NFy=10sin30°=10×21=5 N
So F=8.66i^+5j^ N.
The direction of a vector is described by the angles it makes with the coordinate axes.
Direction in 2D: The angle θ measured counter-clockwise from the positive x-axis:
θ=tan−1(AxAy)(The signs of Ax and Ay determine the correct quadrant.)