In three-dimensional space, three mutually perpendicular axes — the -axis, -axis, and -axis — intersect at a point called the origin . Any point in space is uniquely identified by an ordered triple :
This extends the familiar 2D coordinate system (the -plane) into 3D space.
Three standard unit vectors are defined along the coordinate axes:
| Symbol | Direction | Magnitude |
|---|---|---|
| Along positive -axis | 1 | |
| Along positive -axis | 1 | |
| Along positive -axis | 1 |
Any vector in space can be written in component form: where , , are the components (scalar projections) along each axis.
The magnitude (length) of is:
The unit vector in the direction of is:
Example: If , then , and .
The position vector of point from the origin is .
The vector from to is:
For scalar and vector :
A vector of magnitude in the opposite direction of is:
Vectors and are parallel if for some scalar , equivalently:
Three points , , are collinear if for some scalar (the vectors are parallel and share a common point).
In parallelogram , opposite sides are equal and parallel: This is used to find a missing fourth vertex given three vertices.
Let , , be any vectors in space.
Proof: In component form, since addition of real numbers is commutative.
Proof: Follows from the associativity of real number addition applied component-wise.
The null vector satisfies:
For every vector , its additive inverse is :
| Concept | Formula |
|---|---|
| Component form | |
| Magnitude | $ |
| Unit vector | $\hat = \mathbf/ |
| Vector to | |
| Parallel condition | |
| Commutative | |
| Associative | |
| Null vector identity | |
| Additive inverse |